View Full Version : Dedicated Server Recommendations for Game Hosting?
Madagaskar
09-11-2026, 12:15 PM
I’m searching for a dedicated server to host several multiplayer game servers for a growing community.
Looking for Ryzen or Xeon CPU, 64GB RAM minimum, and strong DDoS protection. Germany, USA, or Canada locations preferred.
Will Ayksolutions.com (https://ayksolutions.com/) dedicated server hosting suit my needs? Others? Would appreciate recommendations from real users.
President
09-16-2026, 10:25 AM
I've noticed Ayksolutions.com also have AMD Epyc and Ryzens available on sale. Here are the deals out of New Jersey and Los Angeles:
Dual E5 2680v4 - 128GB Ram, 500GB or 1TB SSD
10Gbps unmetered dedicated port - $475/mo
20Gbps unmetered dedicated port - $900/mo
40Gbps unmetered dedicated port - $1700/mo
The fast SSD storage has significantly improved my site’s loading speed.
Their intuitive and well-organized dashboard makes managing hosting effortless.
ownwebservers
09-16-2026, 05:16 PM
Save 30% OFF Premium Dedicated Servers! Upgrade your business infrastructure with OwnWebServers (https://ownwebservers.com/dedicated-hosting/). We are offering 30% OFF on our high-performance dedicated servers! Use promo code DEDI30 at checkout to claim your discount. High-speed, reliable, and secure—get started now!
FrancoFang
09-21-2026, 03:29 AM
One correction worth making on the hardware, because game servers are an
unusual workload: single thread performance beats core count, almost always.
Most game server binaries run one instance largely on one thread. A dual
E5-2680v4 looks impressive on paper — 28 cores, 128GB — but those cores run
around 2.4GHz and a dual socket box adds NUMA latency on top. A current Ryzen
at 4.5GHz+ will host more players per instance than that machine will, for
less money and less power. Spec the clock, not the core count.
64GB is also likely more than you need. RAM is rarely the binding constraint
for game servers — measure the per instance footprint of what you actually
run before buying to a number.
The DDoS question is the one I'd push hardest on, and "we have DDoS
protection" is not an answer. Ask three specifics. Is mitigation always on or
BGP triggered on demand — because on demand means the first thirty to sixty
seconds of every attack reaches you, which is a ruined match every time. What
is the stated time to mitigate. And critically, do they filter UDP, not just
TCP. Game traffic is UDP. A surprising amount of "DDoS protected" hosting is
built around protecting web servers and does very little for you.
On location, pick by where your players actually are and know your tolerance
— around 50ms is fine for most genres, under 30ms if it's competitive
shooters. One box in Frankfurt puts most of Europe inside 30ms. North America
does not work the same way: coast to coast will not stay under that from
either edge, so either go central or plan on two boxes.
FireVM
09-25-2026, 08:46 AM
Technical Documentation & Tutorials. A provider with detailed guides and video tutorials simplifies troubleshooting. This is helpful for beginners.
Powered by vBulletin® Version 4.2.2 Copyright © 2026 vBulletin Solutions, Inc. All rights reserved.